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Templar Dungeon

2014

Play as a knight, fighting your way through a massive randomly generated dungeon, upgrading your move-set as you progress.

 

Created using Unity 4. Lead a team of three arists and one other programmer. Created in 16 weeks.

 

Noteworthy Tasks:

  • Action Gameplay

    • Melee combo system for player and enemies.

    • Includes rolling, jumping, gliding and teleporting.

  • Upgrade System

    • The player can find abilities and weapons throughout the dungeon

      • Abilities enhance the player character

      • 12 unique abilities to find

      • Including 2 alternate weapons (dagger and axe)

  • AI and Pathfinding
    • Node based A* pathfinding
    • Auto node-connection tool

    • State-machine AI

  • Random room-based dungeon generator

    • Levels use pre-set pools of rooms

    • Scene based rooms for easy workflow

      • Each room is a seperate Unity scene

      • Each room can have randomized elements (eg paintings, props and sections that appear randomly when the level is created)

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