Ian McCleary
Programmer
Templar Dungeon
2014
Play as a knight, fighting your way through a massive randomly generated dungeon, upgrading your move-set as you progress.
Created using Unity 4. Lead a team of three arists and one other programmer. Created in 16 weeks.
Noteworthy Tasks:
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Action Gameplay
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Melee combo system for player and enemies.
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Includes rolling, jumping, gliding and teleporting.
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Upgrade System
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The player can find abilities and weapons throughout the dungeon
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Abilities enhance the player character
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12 unique abilities to find
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Including 2 alternate weapons (dagger and axe)
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- AI and Pathfinding
- Node based A* pathfinding
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Auto node-connection tool
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State-machine AI
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Random room-based dungeon generator
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Levels use pre-set pools of rooms
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Scene based rooms for easy workflow
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Each room is a seperate Unity scene
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Each room can have randomized elements (eg paintings, props and sections that appear randomly when the level is created)
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